SInputShaderResources

C++
File

IShader.h

SInputShaderResources::m_DeformInfo Data Member
C++
SDeformInfo m_DeformInfo;
SInputShaderResources::m_DetailDecalInfo Data Member
C++
SDetailDecalInfo m_DetailDecalInfo;
SInputShaderResources::m_GlowAmount Data Member
C++
float m_GlowAmount;
SInputShaderResources::m_LMaterial Data Member
C++
CInputLightMaterial m_LMaterial;
SInputShaderResources::m_Opacity Data Member
C++
float m_Opacity;
SInputShaderResources::m_Textures Data Member
C++
SEfResTexture m_Textures[EFTT_MAX];
SInputShaderResources::~SInputShaderResources Destructor
C++
SInputShaderResources::= Operator
C++
SInputShaderResources::Cleanup Method
C++
void Cleanup();
SInputShaderResources::IsEmpty Method
C++
bool IsEmpty(int nTSlot) const;
SInputShaderResources::SInputShaderResources Constructor ()
C++
SInputShaderResources();
SInputShaderResources::SInputShaderResources Constructor (struct IRenderShaderResources *)
C++
SInputShaderResources(struct IRenderShaderResources * pSrc);
SInputShaderResources::Size Method
C++
int Size() const;