struct SDeformInfo { EDeformType m_eType; SWaveForm2 m_WaveX; SWaveForm2 m_WaveY; SWaveForm2 m_WaveZ; SWaveForm2 m_WaveW; float m_fDividerX; float m_fDividerY; float m_fDividerZ; float m_fDividerW; Vec3 m_vNoiseScale; };
IShader.h
EDeformType m_eType;
float m_fDividerW;
float m_fDividerX;
float m_fDividerY;
float m_fDividerZ;
Vec3 m_vNoiseScale;
SWaveForm2 m_WaveW;
SWaveForm2 m_WaveX;
SWaveForm2 m_WaveY;
SWaveForm2 m_WaveZ;
inline bool operator ==(const SDeformInfo & m);
void GetMemoryUsage(ICrySizer * pSizer) const;
SDeformInfo();
int Size();