SBaseShaderResources

C++
struct SBaseShaderResources {
  DynArray<SShaderParam> m_ShaderParams;
  string m_TexturePath;
  const char * m_szMaterialName;
  float m_AlphaRef;
  uint32 m_ResFlags;
  uint16 m_SortPrio;
  uint8 m_FurAmount;
  uint8 m_HeatAmount;
  uint8 m_CloakAmount;
};
File

IShader.h

SBaseShaderResources::m_AlphaRef Data Member
C++
float m_AlphaRef;
SBaseShaderResources::m_CloakAmount Data Member
C++
uint8 m_CloakAmount;
SBaseShaderResources::m_FurAmount Data Member
C++
uint8 m_FurAmount;
SBaseShaderResources::m_HeatAmount Data Member
C++
uint8 m_HeatAmount;
SBaseShaderResources::m_ResFlags Data Member
C++
uint32 m_ResFlags;
SBaseShaderResources::m_ShaderParams Data Member
C++
DynArray<SShaderParam> m_ShaderParams;
SBaseShaderResources::m_SortPrio Data Member
C++
uint16 m_SortPrio;
SBaseShaderResources::m_szMaterialName Data Member
C++
const char * m_szMaterialName;
SBaseShaderResources::m_TexturePath Data Member
C++
string m_TexturePath;
SBaseShaderResources::~SBaseShaderResources Destructor
C++
SBaseShaderResources::= Operator
C++
SBaseShaderResources::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SBaseShaderResources::ReleaseParams Method
C++
void ReleaseParams();
SBaseShaderResources::SBaseShaderResources Constructor
C++
SBaseShaderResources();
SBaseShaderResources::Size Method
C++
int Size() const;