SEfResTexture

C++
struct SEfResTexture {
  string m_Name;
  byte m_TexFlags;
  bool m_bUTile;
  bool m_bVTile;
  signed char m_Filter;
  STexSamplerRT m_Sampler;
  SEfResTextureExt m_Ext;
};
File

IShader.h

Description

In order to facilitate the memory allocation tracking, we're using here this class; if you don't like it, please write a substitute for all string within the project and use them everywhere.

SEfResTexture::m_bUTile Data Member
C++
bool m_bUTile;
SEfResTexture::m_bVTile Data Member
C++
bool m_bVTile;
SEfResTexture::m_Ext Data Member
C++
SEfResTexture::m_Filter Data Member
C++
signed char m_Filter;
SEfResTexture::m_Name Data Member
C++
string m_Name;
SEfResTexture::m_Sampler Data Member
C++
STexSamplerRT m_Sampler;
SEfResTexture::m_TexFlags Data Member
C++
byte m_TexFlags;
SEfResTexture::!= Operator
C++
inline bool operator !=(const SEfResTexture & m) const;
SEfResTexture::~SEfResTexture Destructor
C++
SEfResTexture::= Operator
C++
SEfResTexture& operator =(const SEfResTexture& src);
SEfResTexture::AddModificator Method
C++
inline SEfTexModificator * AddModificator();
SEfResTexture::Cleanup Method
C++
void Cleanup();
SEfResTexture::CopyTo Method
C++
void CopyTo(SEfResTexture * pTo) const;
SEfResTexture::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SEfResTexture::GetOffset Method
C++
inline float GetOffset(int n) const;
SEfResTexture::GetTiling Method
C++
inline float GetTiling(int n) const;
SEfResTexture::IsHasModificators Method
C++
inline bool IsHasModificators() const;
SEfResTexture::IsNeedTexGen Method
C++
bool IsNeedTexGen() const;
SEfResTexture::IsNeedTexTransform Method
C++
bool IsNeedTexTransform() const;
SEfResTexture::Reset Method
C++
void Reset();
SEfResTexture::SEfResTexture Constructor ()
C++
SEfResTexture();
SEfResTexture::SEfResTexture Constructor (SEfResTexture&)
C++
SEfResTexture(const SEfResTexture& src);
SEfResTexture::Size Method
C++
int Size() const;
SEfResTexture::Update Method
C++
void Update(int nTSlot);
SEfResTexture::UpdateForCreate Method
C++
void UpdateForCreate();
SEfResTexture::UpdateWithModifier Method
C++
void UpdateWithModifier(int nTSlot);