struct SDetailDecalInfo { Vec4 vTileOffs[2]; uint16 nRotation[2]; uint8 nThreshold[2]; uint8 nDeformation[2]; uint8 nBlending; uint8 nSSAOAmount; };
IShader.h
uint8 nBlending;
uint8 nDeformation[2];
uint16 nRotation[2];
uint8 nSSAOAmount;
uint8 nThreshold[2];
Vec4 vTileOffs[2];
xy = tilling, zw = offsets
inline bool operator ==(const SDetailDecalInfo & m);
void GetMemoryUsage(ICrySizer * pSizer) const;
void Reset();
SDetailDecalInfo();
int Size();