SDetailDecalInfo

C++
struct SDetailDecalInfo {
  Vec4 vTileOffs[2];
  uint16 nRotation[2];
  uint8 nThreshold[2];
  uint8 nDeformation[2];
  uint8 nBlending;
  uint8 nSSAOAmount;
};
File

IShader.h

SDetailDecalInfo::nBlending Data Member
C++
uint8 nBlending;
SDetailDecalInfo::nDeformation Data Member
C++
uint8 nDeformation[2];
SDetailDecalInfo::nRotation Data Member
C++
uint16 nRotation[2];
SDetailDecalInfo::nSSAOAmount Data Member
C++
uint8 nSSAOAmount;
SDetailDecalInfo::nThreshold Data Member
C++
uint8 nThreshold[2];
SDetailDecalInfo::vTileOffs Data Member
C++
Vec4 vTileOffs[2];
Description

xy = tilling, zw = offsets

SDetailDecalInfo::== Operator
C++
inline bool operator ==(const SDetailDecalInfo & m);
SDetailDecalInfo::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SDetailDecalInfo::Reset Method
C++
void Reset();
SDetailDecalInfo::SDetailDecalInfo Constructor
C++
SDetailDecalInfo();
SDetailDecalInfo::Size Method
C++
int Size();