struct SDetailDecalInfo { Vec4 vTileOffs[2]; uint16 nRotation[2]; uint8 nThreshold[2]; uint8 nDeformation[2]; uint8 nBlending; uint8 nSSAOAmount; };
IShader.h
uint8 nBlending;uint8 nDeformation[2];uint16 nRotation[2];uint8 nSSAOAmount;uint8 nThreshold[2];Vec4 vTileOffs[2];xy = tilling, zw = offsets
inline bool operator ==(const SDetailDecalInfo & m);
void GetMemoryUsage(ICrySizer * pSizer) const;
void Reset();
SDetailDecalInfo();int Size();