struct SEfResTextureExt { int32 m_nFrameUpdated; int32 m_nUpdateFlags; int32 m_nLastRecursionLevel; SEfTexModificator* m_pTexModifier; };
IShader.h
int32 m_nFrameUpdated;int32 m_nLastRecursionLevel;int32 m_nUpdateFlags;SEfTexModificator* m_pTexModifier;
inline bool operator !=(const SEfResTextureExt & m) const;
~SEfResTextureExt();SEfResTextureExt& operator =(const SEfResTextureExt& src);
void Cleanup();
void CopyTo(SEfResTextureExt * pTo) const;
SEfResTextureExt();SEfResTextureExt(const SEfResTextureExt& src);
inline int Size() const;