struct SEfResTextureExt { int32 m_nFrameUpdated; int32 m_nUpdateFlags; int32 m_nLastRecursionLevel; SEfTexModificator* m_pTexModifier; };
IShader.h
int32 m_nFrameUpdated;
int32 m_nLastRecursionLevel;
int32 m_nUpdateFlags;
SEfTexModificator* m_pTexModifier;
inline bool operator !=(const SEfResTextureExt & m) const;
~SEfResTextureExt();
SEfResTextureExt& operator =(const SEfResTextureExt& src);
void Cleanup();
void CopyTo(SEfResTextureExt * pTo) const;
SEfResTextureExt();
SEfResTextureExt(const SEfResTextureExt& src);
inline int Size() const;