SAnimationStateData

C++
File

IAnimationGraph.h

SAnimationStateData::additionalTurnMultiplier Data Member
C++
float additionalTurnMultiplier;
SAnimationStateData::animationControlledView Data Member
C++
bool animationControlledView;
SAnimationStateData::animationProxy Data Member
C++
CAnimationPlayerProxy * animationProxy;
SAnimationStateData::canMix Data Member
C++
bool canMix;
SAnimationStateData::ColliderMode Data Member
C++
uint8 ColliderMode;
SAnimationStateData::hurried Data Member
C++
bool hurried;
SAnimationStateData::isPaused Data Member
C++
bool isPaused;
SAnimationStateData::MAX_LAYERS Data Member
C++
const int MAX_LAYERS = 9;
SAnimationStateData::MovementControlMethodH Data Member
C++
uint8 MovementControlMethodH;
SAnimationStateData::MovementControlMethodV Data Member
C++
uint8 MovementControlMethodV;
SAnimationStateData::overrides Data Member
C++
SAnimationStateData::overrideTransitionTime Data Member
C++
float overrideTransitionTime;
SAnimationStateData::pAnimatedCharacter Data Member
C++
class CAnimatedCharacter* pAnimatedCharacter;
SAnimationStateData::params Data Member
C++
SAnimationStateData::pEntity Data Member
C++
IEntity* pEntity;
SAnimationStateData::pGameObject Data Member
C++
IGameObject* pGameObject;
SAnimationStateData::pState Data Member
C++
class CAnimationGraphState* pState;
SAnimationStateData::queryChanged Data Member
C++
bool queryChanged;
SAnimationStateData::userData Data Member
C++
SAnimationStateData::SAnimationStateData Constructor
C++
SAnimationStateData();