struct SAnimationOverrides { bool overrideStartAfter; bool overrideStartAtKeyFrame; float startAtKeyFrame; };
IAnimationGraph.h
bool overrideStartAfter;
bool overrideStartAtKeyFrame;
float startAtKeyFrame;
bool operator <(const SAnimationOverrides& rhs) const;
bool operator ==(const SAnimationOverrides& rhs) const;
bool operator >(const SAnimationOverrides& rhs) const;
void ClearOverrides();
SAnimationOverrides();
void StartAtKeyFrame(float frame);