CAnimationPlayerProxy

Class Hierarchy
C++
class CAnimationPlayerProxy;
File

IAnimationGraph.h

CAnimationPlayerProxy::~CAnimationPlayerProxy Destructor
C++
CAnimationPlayerProxy::GetAnimation Method
C++
virtual CAnimation * GetAnimation(IEntity * entity, int32 layer, uint32 token);
CAnimationPlayerProxy::GetAnimationNormalizedTime Method
C++
virtual float GetAnimationNormalizedTime(IEntity* pEntity, const CAnimation* pAnimation);
CAnimationPlayerProxy::GetTopAnimation Method
C++
virtual const CAnimation * GetTopAnimation(IEntity * entity, int32 layer);
CAnimationPlayerProxy::GetTopAnimExpectedSecondsLeft Method
C++
virtual float GetTopAnimExpectedSecondsLeft(IEntity * entity, int32 layer);
CAnimationPlayerProxy::GetTopAnimNormalizedTime Method
C++
virtual float GetTopAnimNormalizedTime(IEntity * entity, int32 layer);
CAnimationPlayerProxy::RemoveAnimationInLayer Method
C++
virtual bool RemoveAnimationInLayer(IEntity * entity, int32 nLayer, uint32 token);
CAnimationPlayerProxy::SetAnimationNormalizedTime Method
C++
virtual bool SetAnimationNormalizedTime(IEntity* pEntity, CAnimation* pAnimation, float normalizedTime);
CAnimationPlayerProxy::StartAnimation Method
C++
virtual bool StartAnimation(IEntity * entity, const char* szAnimName0, const CryCharAnimationParams& Params, float speedMultiplier = 1.0f);
CAnimationPlayerProxy::StartAnimationById Method
C++
virtual bool StartAnimationById(IEntity * entity, int animId, const CryCharAnimationParams& Params, float speedMultiplier = 1.0f);
CAnimationPlayerProxy::StopAnimationInLayer Method
C++
virtual bool StopAnimationInLayer(IEntity * entity, int32 nLayer, f32 BlendOutTime);