Parameters for Physicalizing a Wheeled Vehicle entity. A wheeled vehicle. Internally it is built on top of a rigid body, with added vehicle functionality (wheels, suspensions, engine, brakes). More...
Inherits CryEngine.RigidPhysicalizeParams.
Properties | |
CarParameters | CarParameters [get] |
Properties inherited from CryEngine.RigidPhysicalizeParams | |
PhysicsRigidFlags | RigidFlagsAND [get, set] |
Physics AND-flags for this Rigid entity More... | |
PhysicsRigidFlags | RigidFlagsOR [get, set] |
Physics OR-flags for this Rigid entity More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Wheeled Vehicle entity. A wheeled vehicle. Internally it is built on top of a rigid body, with added vehicle functionality (wheels, suspensions, engine, brakes).
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get |