CryEngine.WheeledVehiclePhysicalizeParams

CryEngine.WheeledVehiclePhysicalizeParams

Parameters for Physicalizing a Wheeled Vehicle entity. A wheeled vehicle. Internally it is built on top of a rigid body, with added vehicle functionality (wheels, suspensions, engine, brakes). More...

Inherits CryEngine.RigidPhysicalizeParams.

Properties

CarParameters CarParameters [get]
- Properties inherited from CryEngine.RigidPhysicalizeParams
PhysicsRigidFlags RigidFlagsAND [get, set]
Physics AND-flags for this Rigid entity More...
PhysicsRigidFlags RigidFlagsOR [get, set]
Physics OR-flags for this Rigid entity More...
- Properties inherited from CryEngine.EntityPhysicalizeParams
PhysicsEntityFlags Flags [get, set]
int Slot = -1 [get, set]
Index of the object slot. -1 if all slots should be used. More...
float Density = -1 [get, set]
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
float Mass = -1 [get, set]
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
int FlagsAND = -1 [get, set]
Optional physical flag. More...
int FlagsOR [get, set]
Optional physical flag. More...
string PropertyOverrides [get, set]
An optional string with text properties overrides for CGF nodes. More...

Detailed Description

Parameters for Physicalizing a Wheeled Vehicle entity. A wheeled vehicle. Internally it is built on top of a rigid body, with added vehicle functionality (wheels, suspensions, engine, brakes).

Property Documentation

◆ CarParameters

CarParameters CryEngine.WheeledVehiclePhysicalizeParams.CarParameters
get