CryEngine.RigidPhysicalizeParams

CryEngine.RigidPhysicalizeParams

Parameters for Physicalizing a Rigid entity. A single rigid body. Can have infinite mass (specified by setting mass to 0) in which case it will not be simulated but will interact properly with other simulated objects. More...

Inherits CryEngine.EntityPhysicalizeParams.

Inherited by CryEngine.ArticulatedPhysicalizeParams, and CryEngine.WheeledVehiclePhysicalizeParams.

Properties

PhysicsRigidFlags RigidFlagsAND [get, set]
Physics AND-flags for this Rigid entity More...
PhysicsRigidFlags RigidFlagsOR [get, set]
Physics OR-flags for this Rigid entity More...
- Properties inherited from CryEngine.EntityPhysicalizeParams
PhysicsEntityFlags Flags [get, set]
int Slot = -1 [get, set]
Index of the object slot. -1 if all slots should be used. More...
float Density = -1 [get, set]
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
float Mass = -1 [get, set]
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
int FlagsAND = -1 [get, set]
Optional physical flag. More...
int FlagsOR [get, set]
Optional physical flag. More...
string PropertyOverrides [get, set]
An optional string with text properties overrides for CGF nodes. More...

Detailed Description

Parameters for Physicalizing a Rigid entity. A single rigid body. Can have infinite mass (specified by setting mass to 0) in which case it will not be simulated but will interact properly with other simulated objects.

Property Documentation

◆ RigidFlagsAND

PhysicsRigidFlags CryEngine.RigidPhysicalizeParams.RigidFlagsAND
get
set

Physics AND-flags for this Rigid entity

◆ RigidFlagsOR

PhysicsRigidFlags CryEngine.RigidPhysicalizeParams.RigidFlagsOR
get
set

Physics OR-flags for this Rigid entity