Parameters for Physicalizing a Rigid entity. A single rigid body. Can have infinite mass (specified by setting mass to 0) in which case it will not be simulated but will interact properly with other simulated objects. More...
Inherits CryEngine.EntityPhysicalizeParams.
Inherited by CryEngine.ArticulatedPhysicalizeParams, and CryEngine.WheeledVehiclePhysicalizeParams.
Properties | |
PhysicsRigidFlags | RigidFlagsAND [get, set] |
Physics AND-flags for this Rigid entity More... | |
PhysicsRigidFlags | RigidFlagsOR [get, set] |
Physics OR-flags for this Rigid entity More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Rigid entity. A single rigid body. Can have infinite mass (specified by setting mass to 0) in which case it will not be simulated but will interact properly with other simulated objects.
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get set |
Physics AND-flags for this Rigid entity
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get set |
Physics OR-flags for this Rigid entity