CryEngine.CarParameters

CryEngine.CarParameters

Inherits CryEngine.BasePhysicsParameters< pe_params_car >.

Properties

float AxleFriction [get, set]
Friction torque at axes divided by mass of vehicle More...
float EnginePower [get, set]
Power of the engine (about 10,000 - 100,000) More...
float MaxSteeringAngle [get, set]
Maximum steering angle More...
float EngineMaxRPM [get, set]
Engine torque decreases to 0 after reaching this rotation speed More...
float EngineMinRPM [get, set]
Disengages the clutch when falling behind this limit, if braking with the engine More...
float BrakeTorque [get, set]
Torque applied when using the engine to brake More...
int IntegrationType [get, set]
For suspensions; 0-explicit Euler, 1-implicit Euler More...
float MaxTimeStep [get, set]
Maximum time step when vehicle has only wheel contacts More...
float MinEnergy [get, set]
Minimum awake energy when vehicle has only wheel contacts More...
float Damping [get, set]
Damping when vehicle has only wheel contacts More...
float MinBrakingFriction [get, set]
Limits the tire friction when using the handbrake More...
float MaxBrakingFriction [get, set]
Limits the tire friction when using the handbrake More...
float Stabilizer [get, set]
Stabilizer force, as a multiplier for Stiffness of respective suspensions More...
int Wheels [get, set]
The number of wheels More...
float EngineShiftUpRPM [get, set]
RPM threshold for automatic gear switching More...
float EngineShiftDownRPM [get, set]
RPM threshold for automatic gear switching More...
float EngineIdleRPM [get, set]
RPM for idle state More...
float EngineStartRPM [get, set]
Sets this RPM when activating the engine More...
float ClutchSpeed [get, set]
Clutch engagement/disengagement speed More...
int Gears [get, set]
Number of gears More...
float GearRatios [get, set]
Assumes 0-backward gear, 1-neutral, 2 and above - forward More...
int MaxGear [get, set]
Additional gear index clamping More...
int MinGear [get, set]
Additional gear index clamping More...
float SlipThreshold [get, set]
Lateral speed threshold for switchig a wheel to a 'slipping' mode More...
float GearDirSwitchRPM [get, set]
RPM threshold for switching back and forward gears More...
float DynamicFriction [get, set]
Friction modifier for sliping wheels More...
float SteerTrackedNeutralTurn [get, set]
For tracked vehicles. Steering angle that causes equal but opposite forces on tracks More...
float PullTilt [get, set]
For tracked vehicles. Tilt angle of pulling force towards ground More...
float MaxTilt [get, set]
Maximum wheel contact normal tilt (left or right) after which it acts as a locked part of the hull; it's a cosine of the angle More...
bool KeepTractionWhenTilted [get, set]
Keeps wheel traction in tilted mode More...
float WheelMassScale [get, set]
Scales wheels' masses for inertia computations (default 0) More...

Property Documentation

◆ AxleFriction

float CryEngine.CarParameters.AxleFriction
get
set

Friction torque at axes divided by mass of vehicle

◆ BrakeTorque

float CryEngine.CarParameters.BrakeTorque
get
set

Torque applied when using the engine to brake

◆ ClutchSpeed

float CryEngine.CarParameters.ClutchSpeed
get
set

Clutch engagement/disengagement speed

◆ Damping

float CryEngine.CarParameters.Damping
get
set

Damping when vehicle has only wheel contacts

◆ DynamicFriction

float CryEngine.CarParameters.DynamicFriction
get
set

Friction modifier for sliping wheels

◆ EngineIdleRPM

float CryEngine.CarParameters.EngineIdleRPM
get
set

RPM for idle state

◆ EngineMaxRPM

float CryEngine.CarParameters.EngineMaxRPM
get
set

Engine torque decreases to 0 after reaching this rotation speed

◆ EngineMinRPM

float CryEngine.CarParameters.EngineMinRPM
get
set

Disengages the clutch when falling behind this limit, if braking with the engine

◆ EnginePower

float CryEngine.CarParameters.EnginePower
get
set

Power of the engine (about 10,000 - 100,000)

◆ EngineShiftDownRPM

float CryEngine.CarParameters.EngineShiftDownRPM
get
set

RPM threshold for automatic gear switching

◆ EngineShiftUpRPM

float CryEngine.CarParameters.EngineShiftUpRPM
get
set

RPM threshold for automatic gear switching

◆ EngineStartRPM

float CryEngine.CarParameters.EngineStartRPM
get
set

Sets this RPM when activating the engine

◆ GearDirSwitchRPM

float CryEngine.CarParameters.GearDirSwitchRPM
get
set

RPM threshold for switching back and forward gears

◆ GearRatios

float CryEngine.CarParameters.GearRatios
get
set

Assumes 0-backward gear, 1-neutral, 2 and above - forward

◆ Gears

int CryEngine.CarParameters.Gears
get
set

Number of gears

◆ IntegrationType

int CryEngine.CarParameters.IntegrationType
get
set

For suspensions; 0-explicit Euler, 1-implicit Euler

◆ KeepTractionWhenTilted

bool CryEngine.CarParameters.KeepTractionWhenTilted
get
set

Keeps wheel traction in tilted mode

◆ MaxBrakingFriction

float CryEngine.CarParameters.MaxBrakingFriction
get
set

Limits the tire friction when using the handbrake

◆ MaxGear

int CryEngine.CarParameters.MaxGear
get
set

Additional gear index clamping

◆ MaxSteeringAngle

float CryEngine.CarParameters.MaxSteeringAngle
get
set

Maximum steering angle

◆ MaxTilt

float CryEngine.CarParameters.MaxTilt
get
set

Maximum wheel contact normal tilt (left or right) after which it acts as a locked part of the hull; it's a cosine of the angle

◆ MaxTimeStep

float CryEngine.CarParameters.MaxTimeStep
get
set

Maximum time step when vehicle has only wheel contacts

◆ MinBrakingFriction

float CryEngine.CarParameters.MinBrakingFriction
get
set

Limits the tire friction when using the handbrake

◆ MinEnergy

float CryEngine.CarParameters.MinEnergy
get
set

Minimum awake energy when vehicle has only wheel contacts

◆ MinGear

int CryEngine.CarParameters.MinGear
get
set

Additional gear index clamping

◆ PullTilt

float CryEngine.CarParameters.PullTilt
get
set

For tracked vehicles. Tilt angle of pulling force towards ground

◆ SlipThreshold

float CryEngine.CarParameters.SlipThreshold
get
set

Lateral speed threshold for switchig a wheel to a 'slipping' mode

◆ Stabilizer

float CryEngine.CarParameters.Stabilizer
get
set

Stabilizer force, as a multiplier for Stiffness of respective suspensions

◆ SteerTrackedNeutralTurn

float CryEngine.CarParameters.SteerTrackedNeutralTurn
get
set

For tracked vehicles. Steering angle that causes equal but opposite forces on tracks

◆ WheelMassScale

float CryEngine.CarParameters.WheelMassScale
get
set

Scales wheels' masses for inertia computations (default 0)

◆ Wheels

int CryEngine.CarParameters.Wheels
get
set

The number of wheels