CryEngine.ArticulatedPhysicalizeParams

CryEngine.ArticulatedPhysicalizeParams

Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used. More...

Inherits CryEngine.RigidPhysicalizeParams.

Additional Inherited Members

- Properties inherited from CryEngine.RigidPhysicalizeParams
PhysicsRigidFlags RigidFlagsAND [get, set]
Physics AND-flags for this Rigid entity More...
PhysicsRigidFlags RigidFlagsOR [get, set]
Physics OR-flags for this Rigid entity More...
- Properties inherited from CryEngine.EntityPhysicalizeParams
PhysicsEntityFlags Flags [get, set]
int Slot = -1 [get, set]
Index of the object slot. -1 if all slots should be used. More...
float Density = -1 [get, set]
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
float Mass = -1 [get, set]
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
int FlagsAND = -1 [get, set]
Optional physical flag. More...
int FlagsOR [get, set]
Optional physical flag. More...
string PropertyOverrides [get, set]
An optional string with text properties overrides for CGF nodes. More...

Detailed Description

Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used.