Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used. More...
Inherits CryEngine.RigidPhysicalizeParams.
Additional Inherited Members | |
Properties inherited from CryEngine.RigidPhysicalizeParams | |
PhysicsRigidFlags | RigidFlagsAND [get, set] |
Physics AND-flags for this Rigid entity More... | |
PhysicsRigidFlags | RigidFlagsOR [get, set] |
Physics OR-flags for this Rigid entity More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing an Articulated entity. An articulated structure, consisting of several rigid bodies connected with joints (a ragdoll, for instance). It is also possible to manually connect several PE_RIGID entities with joints but in this case they will not know that they comprise a single object, and thus some useful optimizations will not be used.