This tutorial shows you how to combine Components - combining Components allows you to create some amazing effects and thus complex Entities can be easily created. The example below builds a Particle Effect (fire) that is triggered by a falling object.
However, before you get started you should be aware that we work with Schematyc in this tutorial, so if you are unfamiliar with Schematyc or maybe just need a memory refresh, then you can find the Schematyc documentation here.
We are also going to use the following components in this tutorial: Tutorial - Mesh Component, Tutorial - Rigidbody Component, Tutorial - Particle Emitter Component, Tutorial - Point Light Component, and the Tutorial - SensorVolume Component. Hence, we recommend that you familiarize yourself with each of those Components first and before attempting this tutorial.
You will also need to download the fire.pfx to your project's Asset folder (anywhere in the folder will suffice). Normally this file will be downloaded into your Downloads Folder, hence you will need to copy/move it to your project's Asset folder.
Finally, the image below shows what the result of this tutorial will look like.
First, we need to create the Entities for this tutorial and since we are going to use Schematyc, then we have to create two new schematyc Entities.