This tutorial concentrates on the Mesh Component and serves as an introduction to its use and to some of its features. The Mesh Component is primarily used for giving an Entity geometry and a visual representation.
Before attempting this tutorial we recommend that you read the Entity Components documentation. Doing so will give you a much better understanding of the concepts behind CRYENGINE's Entity Components, furthermore the documentation can be used as a reference guide in regard to the various attributes/parameters that relate to each of the available Components.
Different methods can be used to create a new Entity, for more information see the Entity Components documentation.
You will need to open a new or an existing level in the Sandbox Editor in order to undertake this tutorial.
You will now have a different material assigned to your Mesh. You can also manipulate the transformation of your Mesh. For example, if you wanted to rotate or move your mesh, but not your Entity, then you can change the values in the "Transform" attribute.
The last thing we will do is to change the physical properties of our Mesh.
This topic will be covered in another tutorial when we discuss Physics in more in detail. You can also change the mass or the density of your object (where one calculates the other). To change the mass or the density value go to the Physics Settings option and enter a value.