This tutorial concentrates on the Rigidbody Component and serves as an introduction to its use and to some of its features. The Rigidbody Component is responsible for the physicalization of an Entity i.e. your Entity becomes part of the physical world and will be simulated in it. Note: An Entity can only hold one single Rigidbody.
Before attempting this tutorial we recommend that you read the Entity Components documentation. Doing so will give you a much better understanding of the concepts behind CRYENGINE's Entity Components, furthermore, the documentation can be used as a reference guide in regard to the various attributes/parameters that relate to each of the available Components.
Different methods can be used to create a new Entity, for more information see the Entity Components documentation.
You will need to open a new or an existing level in the Sandbox Editor in order to undertake this tutorial.