This tutorial concentrates on the Particle Component and serves as an introduction to its use and to some of its features. The Particle Component, as the name suggests, allows you to add a Particle Emitter to an Entity.
Before attempting this tutorial we recommend that you read the Entity Components documentation. Doing so will give you a much better understanding of the concepts behind CRYENGINE's Entity Components, furthermore, the documentation can be used as a reference guide in regard to the various attributes/parameters that relate to each of the available Components.
Different methods can be used to create a new Entity, for more information see the Entity Components documentation.
You will need to open a new or an existing level in the Sandbox Editor in order to undertake this tutorial.