struct SCharacterMoveRequest { ECharacterMoveType type; Vec3 velocity; Quat rotation; SPredictedCharacterStates prediction; bool allowStrafe; float proceduralLeaning; bool jumping; };
IAnimatedCharacter.h
bool allowStrafe;
bool jumping;
SPredictedCharacterStates prediction;
float proceduralLeaning;
Quat rotation;
relative, but immediate (per frame, not per second)
ECharacterMoveType type;
Vec3 velocity;
meters per second (world space)
SCharacterMoveRequest();