Actor_Enums

Enumerations used in CryAction Actors.

EActorPhysicalization Enumeration
C++
enum EActorPhysicalization {
  eAP_NotPhysicalized,
  eAP_Alive,
  eAP_Ragdoll,
  eAP_Sleep,
  eAP_Frozen,
  eAP_Linked,
  eAP_Spectator
};
File

IActorSystem.h

EAnimatedCharacterArms Enumeration
C++
enum EAnimatedCharacterArms {
  eACA_RightArm = 1,
  eACA_LeftArm,
  eACA_BothArms
};
File

IAnimatedCharacter.h

EAnimationGraphLayerID Enumeration
C++
enum EAnimationGraphLayerID {
  eAnimationGraphLayer_FullBody = 0,
  eAnimationGraphLayer_UpperBody,
  eAnimationGraphLayer_COUNT
};
File

IAnimatedCharacter.h

ECharacterMoveType Enumeration
C++
enum ECharacterMoveType {
  eCMT_None = 0,
  eCMT_Normal,
  eCMT_Fly,
  eCMT_Swim,
  eCMT_ZeroG,
  eCMT_Impulse,
  eCMT_JumpInstant,
  eCMT_JumpAccumulate
};
File

IAnimatedCharacter.h

EGroundAlignment Enumeration
C++
enum EGroundAlignment {
  eGA_Enable = BIT(0),
  eGA_AllowWithNoCollision = BIT(1),
  eGA_AllowWhenHasGroundCollider = BIT(2),
  eGA_PoseAlignerUseRootOffset = BIT(3),
  eGA_Default = eGA_Enable
};
File

IAnimatedCharacter.h

EMCMSlot Enumeration
C++
enum EMCMSlot {
  eMCMSlot_Game = 0,
  eMCMSlot_Animation,
  eMCMSlot_Cur,
  eMCMSlot_Prev,
  eMCMSlot_Debug,
  eMCMSlot_COUNT
};
File

IAnimatedCharacter.h

EMCMSlotStack Enumeration
C++
enum EMCMSlotStack {
  eMCMSlotStack_Begin = eMCMSlot_Game,
  eMCMSlotStack_End = eMCMSlot_Animation+1
};
File

IAnimatedCharacter.h

EWeaponRaisedPose Enumeration
C++
enum EWeaponRaisedPose {
  eWeaponRaisedPose_None = 0x00,
  eWeaponRaisedPose_Fists = 0x10,
  eWeaponRaisedPose_Rifle = 0x20,
  eWeaponRaisedPose_Pistol = 0x30,
  eWeaponRaisedPose_Rocket = 0x40,
  eWeaponRaisedPose_MG = 0x50,
  eWeaponRaisedPose_DualLft = 0x01,
  eWeaponRaisedPose_DualRgt = 0x02,
  eWeaponRaisedPose_PistolLft = eWeaponRaisedPose_Pistol|eWeaponRaisedPose_DualLft,
  eWeaponRaisedPose_PistolRgt = eWeaponRaisedPose_Pistol|eWeaponRaisedPose_DualRgt,
  eWeaponRaisedPose_PistolBoth = eWeaponRaisedPose_Pistol|eWeaponRaisedPose_DualLft|eWeaponRaisedPose_DualRgt
};
File

IAnimatedCharacter.h