struct IKinectInputListener { };
IInput.h
virtual ~IKinectInputListener();
virtual void OnKinectClosestSkeletonChanged(uint32 skeletonIndex) = 0;
virtual bool OnKinectRawInputEvent(const SKinSkeletonFrame& skeletonFrame) = 0;
virtual void OnKinectSkeletonMoved(uint32 skeletonIndex, float distanceMoved) = 0;
virtual void OnRailProgress(const SKinRailState& railState) = 0;
virtual void OnVoiceCommand(string voiceCommand) = 0;