SKinSkeletonFrame

C++
struct SKinSkeletonFrame {
  int64 liTimeStamp;
  DWORD dwFrameNumber;
  DWORD dwFlags;
  Vec4 vFloorClipPlane;
  Vec4 vNormalToGravity;
  SKinSkeletonRawData skeletonRawData[KIN_SKELETON_COUNT];
  SKinSkeletonDefaultData skeletonDefaultData[KIN_SKELETON_COUNT];
};
File

IInput.h

Members
Members
Description
SKinSkeletonDefaultData skeletonDefaultData[KIN_SKELETON_COUNT];
add extra skeleton frame data after this point, all data before needs to be reflected in the Xbox Kinect sync app!