struct SKinSkeletonFrame { int64 liTimeStamp; DWORD dwFrameNumber; DWORD dwFlags; Vec4 vFloorClipPlane; Vec4 vNormalToGravity; SKinSkeletonRawData skeletonRawData[KIN_SKELETON_COUNT]; SKinSkeletonDefaultData skeletonDefaultData[KIN_SKELETON_COUNT]; };
IInput.h
Members |
Description |
SKinSkeletonDefaultData skeletonDefaultData[KIN_SKELETON_COUNT]; |
add extra skeleton frame data after this point, all data before needs to be reflected in the Xbox Kinect sync app! |