SKinRailState

C++
File

IInput.h

SKinRailState::analogState Data Member
C++
SKinRailState::arcState Data Member
C++
SKinRailState::bAttached Data Member
C++
bool bAttached;
Description

True if playes is going over this grip

SKinRailState::bCommited Data Member
C++
bool bCommited;
Description

True if the player has committed in going on a certain rail (check the rail id)

SKinRailState::eGripType Data Member
C++
KIN_GRIP_TYPE eGripType;
Description

Use this enum to see which struct you need to check. Other data will be invalid

SKinRailState::gearShiftState Data Member
C++
SKinRailStateGearShift gearShiftState;
SKinRailState::hovertimeState Data Member
C++
SKinRailStateHoverTime hovertimeState;
SKinRailState::nGripId Data Member
C++
int nGripId;
SKinRailState::nRailId Data Member
C++
int nRailId;
SKinRailState::SKinRailState Constructor
C++
SKinRailState();