IAnimationStateNodeFactory

C++
struct IAnimationStateNodeFactory {
};
File

IAnimationStateNode.h

IAnimationStateNodeFactory::~IAnimationStateNodeFactory Destructor
C++
IAnimationStateNodeFactory::Create Method
C++
virtual IAnimationStateNode * Create() = 0;
IAnimationStateNodeFactory::GetCategory Method
C++
virtual const char * GetCategory() = 0;
IAnimationStateNodeFactory::GetForceReentering Method
C++
virtual bool GetForceReentering() const;
IAnimationStateNodeFactory::GetMemoryUsage Method
C++
virtual void GetMemoryUsage(ICrySizer * pSizer) const = 0;
IAnimationStateNodeFactory::GetName Method
C++
virtual const char * GetName() = 0;
IAnimationStateNodeFactory::GetParameters Method
C++
virtual const Params * GetParameters() = 0;
IAnimationStateNodeFactory::Init Method
C++
virtual bool Init(const XmlNodeRef& node, IAnimationGraphPtr pGraph) = 0;
IAnimationStateNodeFactory::IsLessThan Method
C++
virtual bool IsLessThan(IAnimationStateNodeFactory * pFactory) = 0;
IAnimationStateNodeFactory::Release Method
C++
virtual void Release() = 0;
IAnimationStateNodeFactory::SerializeAsFile Method
C++
virtual void SerializeAsFile(bool reading, AG_FILE * file) = 0;
IAnimationStateNodeFactory::Params Nested Type
C++