struct IAnimationGraphStateFactoryIterator { struct SStateFactoryParameter { bool required; const char * type; const char * name; const char * humanName; const char * defaultValue; AnimationGraphUpgradeFunction upgradeFunction; }; struct SStateFactory { const char * name; const char * humanName; const char * category; const SStateFactoryParameter * pParams; }; };
IAnimationGraphSystem.h
struct SStateFactory { const char * name; const char * humanName; const char * category; const SStateFactoryParameter * pParams; };
IAnimationGraphSystem.h
struct SStateFactoryParameter { bool required; const char * type; const char * name; const char * humanName; const char * defaultValue; AnimationGraphUpgradeFunction upgradeFunction; };
IAnimationGraphSystem.h
virtual ~IAnimationGraphStateFactoryIterator();
virtual void AddRef() = 0;
virtual bool Next(SStateFactory&) = 0;
virtual void Release() = 0;