CryEngine.Timer

Creates a Timer that will callback after expiring. More...

Inherits CryEngine.IGameUpdateReceiver.

Public Member Functions

Timer (float time, bool looping, Action onTimerExpired=null)
Timer (float time, Action onTimerExpired=null)
void Destroy ()

Properties

float Time [get]
bool Looping [get]

Detailed Description

Creates a Timer that will callback after expiring.

Constructor & Destructor Documentation

◆ Timer() [1/2]

CryEngine.Timer.Timer ( float time,
bool looping,
Action onTimerExpired = null
)
inline

◆ Timer() [2/2]

CryEngine.Timer.Timer ( float time,
Action onTimerExpired = null
)
inline

Member Function Documentation

◆ Destroy()

void CryEngine.Timer.Destroy ( )
inline

Property Documentation

◆ Looping

bool CryEngine.Timer.Looping
get

◆ Time

float CryEngine.Timer.Time
get