Interface that can be registered in the GameFramework to receive update calls after the engine has updated. More...
Inherited by CryEngine.Rendering.Renderer, and CryEngine.Timer.
Public Member Functions | |
void | OnUpdate () |
Called every frame when registered in the GameFramework. More... | |
Interface that can be registered in the GameFramework to receive update calls after the engine has updated.
void CryEngine.IGameUpdateReceiver.OnUpdate | ( | ) |
Called every frame when registered in the GameFramework.
Implemented in CryEngine.Rendering.Renderer.