Classes | |
struct | Region |
Defines a region in pixels. More... | |
class | Texture |
Wrapper for CryEngine ITexture. Holds, creates and updates an ITexture instance. More... | |
Enumerations | |
enum | SliceType { SliceType.None, SliceType.ThreeHorizontal, SliceType.ThreeVertical, SliceType.Nine } |
Defines how a texture is supposed draw itself. Options are draw in one piece (None), or draw equally sized slices in horizontal and/or vertical directrion. More... | |
strong |