CryEngine.Resources

CryEngine.Resources Namespace Reference

Classes

struct Region
Defines a region in pixels. More...
class Texture
Wrapper for CryEngine ITexture. Holds, creates and updates an ITexture instance. More...

Enumerations

enum SliceType { SliceType.None, SliceType.ThreeHorizontal, SliceType.ThreeVertical, SliceType.Nine }
Defines how a texture is supposed draw itself. Options are draw in one piece (None), or draw equally sized slices in horizontal and/or vertical directrion. More...

Enumeration Type Documentation

◆ SliceType

Defines how a texture is supposed draw itself. Options are draw in one piece (None), or draw equally sized slices in horizontal and/or vertical directrion.

Enumerator
None
ThreeHorizontal
ThreeVertical
Nine