CryEngine.ParticlePhysicalizeParams

CryEngine.ParticlePhysicalizeParams

Parameters for Physicalizing a Particle entity. A simple entity that represents a small lightweight rigid body. It is simulated as a point with some thickness and supports flying, sliding and rolling modes. Recommended usage: rockets, grenades and small debris. More...

Inherits CryEngine.EntityPhysicalizeParams.

Properties

ParticleParameters ParticleParameters [get]
- Properties inherited from CryEngine.EntityPhysicalizeParams
PhysicsEntityFlags Flags [get, set]
int Slot = -1 [get, set]
Index of the object slot. -1 if all slots should be used. More...
float Density = -1 [get, set]
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
float Mass = -1 [get, set]
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More...
int FlagsAND = -1 [get, set]
Optional physical flag. More...
int FlagsOR [get, set]
Optional physical flag. More...
string PropertyOverrides [get, set]
An optional string with text properties overrides for CGF nodes. More...

Detailed Description

Parameters for Physicalizing a Particle entity. A simple entity that represents a small lightweight rigid body. It is simulated as a point with some thickness and supports flying, sliding and rolling modes. Recommended usage: rockets, grenades and small debris.

Property Documentation

◆ ParticleParameters

ParticleParameters CryEngine.ParticlePhysicalizeParams.ParticleParameters
get