Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it. More...
Inherits CryEngine.EntityPhysicalizeParams.
Properties | |
| int | LOD [get, set] |
| When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1. More... | |
| float | StiffnessScale [get, set] |
| Used for character physicalization (Scale of force in character joint's springs). More... | |
| bool | CopyJointVelocities [get, set] |
| Copy joints velocities when converting a character to ragdoll. More... | |
| PlayerDimensionsParameters | PlayerDimensions = new PlayerDimensionsParameters() [get] |
| The parameters that define the player's dimensions. More... | |
| PlayerDynamicsParameters | PlayerDynamics = new PlayerDynamicsParameters() [get] |
| The parameters that define the player's dynamics. More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
| PhysicsEntityFlags | Flags [get, set] |
| int | Slot = -1 [get, set] |
| Index of the object slot. -1 if all slots should be used. More... | |
| float | Density = -1 [get, set] |
| The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
| float | Mass = -1 [get, set] |
| The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
| int | FlagsAND = -1 [get, set] |
| Optional physical flag. More... | |
| int | FlagsOR [get, set] |
| Optional physical flag. More... | |
| string | PropertyOverrides [get, set] |
| An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it.
|
get set |
Copy joints velocities when converting a character to ragdoll.
|
get set |
When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1.
|
get |
The parameters that define the player's dimensions.
|
get |
The parameters that define the player's dynamics.
|
get set |
Used for character physicalization (Scale of force in character joint's springs).