Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it. More...
Inherits CryEngine.EntityPhysicalizeParams.
Properties | |
int | LOD [get, set] |
When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1. More... | |
float | StiffnessScale [get, set] |
Used for character physicalization (Scale of force in character joint's springs). More... | |
bool | CopyJointVelocities [get, set] |
Copy joints velocities when converting a character to ragdoll. More... | |
PlayerDimensionsParameters | PlayerDimensions = new PlayerDimensionsParameters() [get] |
The parameters that define the player's dimensions. More... | |
PlayerDynamicsParameters | PlayerDynamics = new PlayerDynamicsParameters() [get] |
The parameters that define the player's dynamics. More... | |
Properties inherited from CryEngine.EntityPhysicalizeParams | |
PhysicsEntityFlags | Flags [get, set] |
int | Slot = -1 [get, set] |
Index of the object slot. -1 if all slots should be used. More... | |
float | Density = -1 [get, set] |
The density of the entity. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
float | Mass = -1 [get, set] |
The mass of the entity in Kilograms. Only one either Density or Mass must be set. The parameter that is set to 0 is ignored. More... | |
int | FlagsAND = -1 [get, set] |
Optional physical flag. More... | |
int | FlagsOR [get, set] |
Optional physical flag. More... | |
string | PropertyOverrides [get, set] |
An optional string with text properties overrides for CGF nodes. More... | |
Parameters for Physicalizing a Living entity. A special entity type to represent player characters that can move through the physical world and interact with it.
|
get set |
Copy joints velocities when converting a character to ragdoll.
|
get set |
When physicalizing geometry this can specify to use physics from a different LOD. Used for characters that have ragdoll physics in Lod1.
|
get |
The parameters that define the player's dimensions.
|
get |
The parameters that define the player's dynamics.
|
get set |
Used for character physicalization (Scale of force in character joint's springs).