Inherits CryEngine.BasePhysicsParameters< pe_player_dimensions >.
Properties | |
float | PivotHeight [get, set] |
Offset from central ground position that is considered entity center More... | |
float | EyeHeight [get, set] |
Vertical offset of camera More... | |
Vector3 | ColliderSize [get, set] |
Collision cylinder dimensions. X is radius, Z is half-height, Y is unused. More... | |
float | ColliderHeight [get, set] |
Vertical offset of collision geometry center More... | |
float | HeadRadius [get, set] |
Radius of the 'head' geometry (used for camera offset) More... | |
float | HeadHeight [get, set] |
Center.z of the head geometry More... | |
Vector3 | UnprojectionDirection [get, set] |
Unprojection direction to test in case the new position overlaps with the environment (can be 0 for 'auto') More... | |
float | MaxUnprojection [get, set] |
Maximum allowed unprojection More... | |
bool | UseCapsule [get, set] |
Switches between capsule and cylinder collider geometry More... | |
float | GroundContactEpsilon [get, set] |
The amount that the living-entity needs to move upwards before ground contact is lost. Defaults to which ever is greater 0.004, or 0.01 * GeometryHeight More... | |
|
get set |
Vertical offset of collision geometry center
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get set |
Collision cylinder dimensions. X is radius, Z is half-height, Y is unused.
|
get set |
Vertical offset of camera
|
get set |
The amount that the living-entity needs to move upwards before ground contact is lost. Defaults to which ever is greater 0.004, or 0.01 * GeometryHeight
|
get set |
Center.z of the head geometry
|
get set |
Radius of the 'head' geometry (used for camera offset)
|
get set |
Maximum allowed unprojection
|
get set |
Offset from central ground position that is considered entity center
|
get set |
Unprojection direction to test in case the new position overlaps with the environment (can be 0 for 'auto')
|
get set |
Switches between capsule and cylinder collider geometry