Allows creating an entity class containing a default entity component that is spawned with every instance. Only used for types inheriting from 'EntityComponent'. More...
Inherits Attribute.
Public Member Functions | |
EntityClassAttribute (string name="", string category="Game", string helper=null, string icon="prompt.bmp", bool hide=false) | |
Initializes a new instance of the obsolete T:CryEngine.EntityClassAttribute class. More... | |
EntityClassAttribute (string name="", string category="Game", string helper=null, IconType icon=IconType.None, bool hide=false) | |
Initializes a new instance of the obsolete T:CryEngine.EntityClassAttribute class. More... | |
Properties | |
string | Name [get, set] |
Display name inside CRYENGINE's EntitySystem as well as Sandbox. More... | |
string | EditorPath [get, set] |
Entity category inside Sandbox. More... | |
string | Helper [get, set] |
Geometry path for 3D helper. More... | |
string | Icon [get, set] |
Bitmap path for 2D helper. More... | |
bool | Hide [get, set] |
If set to true the marked entity class will not be displayed inside Sandbox. More... | |
Allows creating an entity class containing a default entity component that is spawned with every instance. Only used for types inheriting from 'EntityComponent'.
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inline |
Initializes a new instance of the obsolete T:CryEngine.EntityClassAttribute class.
name | Display name inside CRYENGINE's EntitySystem as well as Sandbox.. |
category | Entity category inside Sandbox.. |
helper | Geometry path for 3D helper.. |
icon | Bitmap path for 2D helper.. |
hide | If set to true the marked entity class will not be displayed inside Sandbox. |
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inline |
Initializes a new instance of the obsolete T:CryEngine.EntityClassAttribute class.
name | |
category | |
helper | |
icon | |
hide |
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get set |
Entity category inside Sandbox.
|
get set |
Geometry path for 3D helper.
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get set |
If set to true
the marked entity class will not be displayed inside Sandbox.
|
get set |
Bitmap path for 2D helper.
|
get set |
Display name inside CRYENGINE's EntitySystem as well as Sandbox.