CryEngine.AudioListener

The AudioListener allows the user to be notified of all the audio in the level. The most common usage is to use the AudioListener to set the transformation when the view matrix of the active camera (position in world) changes. There is only one AudioListener currently used in the audio system. More...

Public Member Functions

void SetTransformation (Matrix3x4 matrix3x4)
Applies the transformation to any audio. More...

Static Public Member Functions

static AudioListener GetAudioListener ()
Retrieves the AudioListener. More...

Detailed Description

The AudioListener allows the user to be notified of all the audio in the level. The most common usage is to use the AudioListener to set the transformation when the view matrix of the active camera (position in world) changes. There is only one AudioListener currently used in the audio system.

Member Function Documentation

◆ GetAudioListener()

static AudioListener CryEngine.AudioListener.GetAudioListener ( )
inline
static

Retrieves the AudioListener.

Returns

◆ SetTransformation()

void CryEngine.AudioListener.SetTransformation ( Matrix3x4 matrix3x4)
inline

Applies the transformation to any audio.

Parameters
matrix3x4