For callback phys areas. More...
#include
Inherits EventPhysMono.
Public Attributes | |
Vec3 | pt |
entity's center | |
Vec3 | ptref |
for splines - closest point on spline to pt; for normal areas - area's world position | |
Vec3 | dirref |
for splines, calculated force direction | |
pe_params_buoyancy | pb |
can be filled by the caller | |
Vec3 | gravity |
can be filled by the caller | |
IPhysicalEntity * | pent |
the entity that entered the area and caused this event | |
Public Attributes inherited from EventPhysMono | |
IPhysicalEntity * | pEntity |
void * | pForeignData |
int | iForeignData |
Public Attributes inherited from EventPhys | |
EventPhys * | next |
int | idval |
For callback phys areas.