For callback phys areas. More...
#include
Inherits EventPhysMono.
Public Attributes | |
| Vec3 | pt |
| entity's center | |
| Vec3 | ptref |
| for splines - closest point on spline to pt; for normal areas - area's world position | |
| Vec3 | dirref |
| for splines, calculated force direction | |
| pe_params_buoyancy | pb |
| can be filled by the caller | |
| Vec3 | gravity |
| can be filled by the caller | |
| IPhysicalEntity * | pent |
| the entity that entered the area and caused this event | |
Public Attributes inherited from EventPhysMono | |
| IPhysicalEntity * | pEntity |
| void * | pForeignData |
| int | iForeignData |
Public Attributes inherited from EventPhys | |
| EventPhys * | next |
| int | idval |
For callback phys areas.