EventPhys

#include

Inherited by EventPhysMono, EventPhysPostPump, and EventPhysStereo.

Public Attributes

EventPhys * next
int idval

Detailed Description

Physics events can be logged or immediate. The former are posted to the event queue and the client handler is called during PumpLoggedEvents function. The latter are call client handlers immediately when they happen, which is likely to be inside the physics thread, so the handler must be thread-safe. In most cases, in order to generate events the entity must have the corresponding flag set Important Note: Please keep event ids contigous in respect to being stereo or mono events