Allows for attaching particle effects to characters. More...
#include
Inherits IAttachmentObject.
Public Member Functions | |
virtual EType | GetAttachmentType () override |
CEffectAttachment (const char *effectName, const Vec3 &offset, const Vec3 &dir, f32 scale=1.0f, bool prime=false) | |
CEffectAttachment (IParticleEffect *pParticleEffect, const Vec3 &offset, const Vec3 &dir, f32 scale=1.0f, bool prime=false) | |
IParticleEmitter * | GetEmitter () |
virtual void | ProcessAttachment (IAttachment *pIAttachment) override |
virtual AABB | GetAABB () const override |
virtual float | GetRadiusSqr () const override |
void | Release () override |
IMaterial * | GetBaseMaterial (uint32 nLOD) const override |
void | SetReplacementMaterial (IMaterial *pMaterial, uint32 nLOD) override |
IMaterial * | GetReplacementMaterial (uint32 nLOD) const override |
void | SetSpawnParams (const SpawnParams ¶ms) |
void | ClearParticleAttributes () |
void | AppendParticleAttribute (const string &name, const IParticleAttributes::TValue &value) |
Public Member Functions inherited from IAttachmentObject | |
virtual void | RenderAttachment (SRendParams &rParams, const SRenderingPassInfo &passInfo) |
virtual bool | PhysicalizeAttachment (IAttachmentManager *pManager, int idx, int nLod, IPhysicalEntity *pent, const Vec3 &offset) |
virtual bool | UpdatePhysicalizedAttachment (IAttachmentManager *pManager, int idx, IPhysicalEntity *pent, const QuatT &offset) |
virtual IStatObj * | GetIStatObj () const |
virtual ICharacterInstance * | GetICharacterInstance () const |
virtual IAttachmentSkin * | GetIAttachmentSkin () const |
virtual const char * | GetObjectFilePath () const |
virtual void | OnRemoveAttachment (IAttachmentManager *pManager, int idx) |
Additional Inherited Members | |
Public Types inherited from IAttachmentObject | |
enum | EType { eAttachment_Unknown, eAttachment_StatObj, eAttachment_Skeleton, eAttachment_SkinMesh, eAttachment_Entity, eAttachment_Light, eAttachment_Effect } |
Allows for attaching particle effects to characters.