STexState

C++
struct STexState {
  struct {
    signed char m_nMinFilter : 8;
    signed char m_nMagFilter : 8;
    signed char m_nMipFilter : 8;
    signed char m_nAddressU : 8;
    signed char m_nAddressV : 8;
    signed char m_nAddressW : 8;
    signed char m_nAnisotropy : 8;
    signed char padding : 8;
  };
  DWORD m_dwBorderColor;
  void * m_pDeviceState;
  bool m_bActive;
  bool m_bComparison;
  bool m_bSRGBLookup;
  byte m_bPAD;
};
File

IShader.h

STexState::m_bActive Data Member
C++
bool m_bActive;
STexState::m_bComparison Data Member
C++
bool m_bComparison;
STexState::m_bPAD Data Member
C++
byte m_bPAD;
STexState::m_bSRGBLookup Data Member
C++
bool m_bSRGBLookup;
STexState::m_dwBorderColor Data Member
C++
DWORD m_dwBorderColor;
STexState::m_pDeviceState Data Member
C++
void * m_pDeviceState;
STexState::~STexState Destructor
C++
STexState::= Operator
C++
STexState& operator =(const STexState& src);
STexState::== Operator
C++
_inline friend bool operator ==(const STexState & m1, const STexState & m2);
STexState::PostCreate Method
C++
void PostCreate();
STexState::Release Method
C++
void Release();
STexState::SetBorderColor Method
C++
void SetBorderColor(DWORD dwColor);
STexState::SetClampMode Method
C++
bool SetClampMode(int nAddressU, int nAddressV, int nAddressW);
STexState::SetComparisonFilter Method
C++
void SetComparisonFilter(bool bEnable);
STexState::SetFilterMode Method
C++
bool SetFilterMode(int nFilter);
STexState::STexState Constructor ()
C++
STexState();
STexState::STexState Constructor (STexState&)
C++
STexState(const STexState& src);
STexState::STexState Constructor (int, bool)
C++
STexState(int nFilter, bool bClamp);
STexState::STexState Constructor (int, int, int, int, unsigned int)
C++
STexState(int nFilter, int nAddressU, int nAddressV, int nAddressW, unsigned int borderColor);