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struct SShaderGen { uint32 m_nRefCount; TArray<SShaderGenBit *> m_BitMask; };
IShader.h
TArray<SShaderGenBit *> m_BitMask;
uint32 m_nRefCount;
~SShaderGen();
void GetMemoryUsage(ICrySizer * pSizer) const;
void Release();
SShaderGen();