struct SShaderGenBit { string m_ParamName; string m_ParamProp; string m_ParamDesc; int m_NameLength; uint64 m_Mask; uint32 m_Flags; uint32 m_dwToken; std::vectorm_PrecacheNames; std::vector m_DependSets; std::vector m_DependResets; uint32 m_nDependencySet; uint32 m_nDependencyReset; };
IShader.h
std::vectorm_DependResets;
std::vectorm_DependSets;
uint32 m_dwToken;
uint32 m_Flags;
uint64 m_Mask;
int m_NameLength;
uint32 m_nDependencyReset;
uint32 m_nDependencySet;
string m_ParamDesc;
string m_ParamName;
string m_ParamProp;
std::vectorm_PrecacheNames;
void GetMemoryUsage(ICrySizer * pSizer) const;
SShaderGenBit();