struct SParticleParams { };
IVehicleSystem.h
SParticleParams is the container for all particle structures
virtual ~SParticleParams();
virtual const SDamageEffect * GetDamageEffect(const char * pName) const = 0;
virtual SEnvironmentParticles* GetEnvironmentParticles() = 0;
virtual SExhaustParams* GetExhaustParams() = 0;