SDamageEffect

C++
struct SDamageEffect {
  string effectName;
  IVehicleHelper* pHelper;
  bool isGravityDirUsed;
  Vec3 gravityDir;
  float pulsePeriod;
};
File

IVehicleSystem.h

SDamageEffect::effectName Data Member
C++
string effectName;
SDamageEffect::gravityDir Data Member
C++
Vec3 gravityDir;
SDamageEffect::isGravityDirUsed Data Member
C++
bool isGravityDirUsed;
SDamageEffect::pHelper Data Member
C++
IVehicleHelper* pHelper;
SDamageEffect::pulsePeriod Data Member
C++
float pulsePeriod;
SDamageEffect::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * s) const;
SDamageEffect::SDamageEffect Constructor
C++
SDamageEffect();