struct SDamageEffect { string effectName; IVehicleHelper* pHelper; bool isGravityDirUsed; Vec3 gravityDir; float pulsePeriod; };
IVehicleSystem.h
string effectName;
Vec3 gravityDir;
bool isGravityDirUsed;
IVehicleHelper* pHelper;
float pulsePeriod;
void GetMemoryUsage(ICrySizer * s) const;
SDamageEffect();