Definitions of functions, types and variables.
inline SPU_DOMAIN_LOCAL CRenderObject* CacheObject(CRenderObject * pObj);
IShader.h
forward declaration of RenderObjectsCache function
implementation of RenderObjectsCache function
inline SPU_DOMAIN_LOCAL SRenderObjData* CacheObject(SRenderObjData * pObj);
IShader.h
inline SPU_DOMAIN_LOCAL SRenderObjectModifier* CacheObject(SRenderObjectModifier * pObj);
IShader.h
inline void ClearCache();
IShader.h
inline void ClearRenderObjectCache();
IShader.h
inline void ClearRenderObjectDataCache();
IShader.h
inline void ClearRenderObjectModifierCache();
IShader.h
inline void FlushCache();
IShader.h
inline void FlushRenderObjData(SRenderObjData * pObj);
IShader.h
inline void FlushRenderObjData(int nSlot);
IShader.h
inline void FlushRenderObject(CRenderObject * pObj);
IShader.h
inline void FlushRenderObject(int nSlot);
IShader.h
inline void FlushRenderObjModifier(SRenderObjectModifier * pObj);
IShader.h
inline void FlushRenderObjModifier(int nSlot);
IShader.h
typedef std::vector<SShaderGraphBlock *> FXShaderGraphBlocks;
IShader.h
typedef FXShaderGraphBlocks::iterator FXShaderGraphBlocksItor;
IShader.h
typedef FXShaderGraphNodes::iterator FXShaderGraphNodeItor;
IShader.h
typedef std::vector<SShaderGraphNode *> FXShaderGraphNodes;
IShader.h
typedef uint16 JointIdType;
IShader.h
typedef DynArray<CRenderChunk> TRenderChunkArray;
IShader.h