struct SCreateChannelResult { IGameChannel* pChannel; EDisconnectionCause cause; char errorMsg[CREATE_CHANNEL_ERROR_SIZE]; };
INetwork.h
EDisconnectionCause cause;
char errorMsg[CREATE_CHANNEL_ERROR_SIZE];
IGameChannel* pChannel;
explicit SCreateChannelResult(EDisconnectionCause dc);
explicit SCreateChannelResult(IGameChannel* ch);