SCreateChannelResult

C++
struct SCreateChannelResult {
  IGameChannel* pChannel;
  EDisconnectionCause cause;
  char errorMsg[CREATE_CHANNEL_ERROR_SIZE];
};
File

INetwork.h

SCreateChannelResult::cause Data Member
C++
EDisconnectionCause cause;
SCreateChannelResult::errorMsg Data Member
C++
SCreateChannelResult::pChannel Data Member
C++
IGameChannel* pChannel;
SCreateChannelResult::SCreateChannelResult Constructor (EDisconnectionCause)
C++
explicit SCreateChannelResult(EDisconnectionCause dc);
SCreateChannelResult::SCreateChannelResult Constructor (IGameChannel*)
C++
explicit SCreateChannelResult(IGameChannel* ch);