IGameChannel

C++
struct IGameChannel : public INetMessageSink {
};
File

INetwork.h

IGameChannel::~IGameChannel Destructor
C++
virtual ~IGameChannel();
IGameChannel::OnDisconnect Method
C++
virtual void OnDisconnect(EDisconnectionCause cause, const char * description) = 0;
Parameters
Parameters
Description
EDisconnectionCause cause
Why the disconnection occurred.
Description

The other side has disconnected from us; cleanup is occuring, and we'll soon be released.

IGameChannel::Release Method
C++
virtual void Release() = 0;
Description

Network engine will no longer use this object; it should be deleted.