SBending

C++
struct SBending {
  Vec2 m_vBending;
  float m_fMainBendingScale;
  SWaveForm2 m_Waves[2];
};
File

IShader.h

SBending::m_fMainBendingScale Data Member
C++
float m_fMainBendingScale;
SBending::m_vBending Data Member
C++
Vec2 m_vBending;
SBending::m_Waves Data Member
C++
SWaveForm2 m_Waves[2];
SBending::SBending Constructor
C++
SBending();