Structure for additional AreaManager queries.
struct SAreaManagerResult { IArea* pArea; float fDistanceSq; Vec3 vPosOnHull; bool bInside; bool bNear; };
IEntitySystem.h
bool bInside;
bool bNear;
float fDistanceSq;
IArea* pArea;
Vec3 vPosOnHull;
SAreaManagerResult();