Area Manager Interface.
struct IArea { };
IEntitySystem.h
virtual ~IArea();
virtual size_t GetEntityAmount() const = 0;
virtual const EntityId GetEntityByIdx(int index) const = 0;
virtual int GetGroup() const = 0;
virtual int GetID() const = 0;
virtual void GetMinMax(Vec3 ** min, Vec3 ** max) const = 0;
virtual int GetPriority() const = 0;