struct SAnimatedCharacterParams { uint32 flags; float inertia; float inertiaAccel; float timeImpulseRecover; IAnimationBlending * pAnimationBlending; };
IAnimatedCharacter.h
uint32 flags;
float inertia;
float inertiaAccel;
IAnimationBlending * pAnimationBlending;
float timeImpulseRecover;
SAnimatedCharacterParams ModifyFlags(uint32 flagsOn, uint32 flagsOff) const;
void Reset();
SAnimatedCharacterParams();
void SetInertia(float i, float ia);