SAnimatedCharacterParams

C++
struct SAnimatedCharacterParams {
  uint32 flags;
  float inertia;
  float inertiaAccel;
  float timeImpulseRecover;
  IAnimationBlending * pAnimationBlending;
};
File

IAnimatedCharacter.h

SAnimatedCharacterParams::flags Data Member
C++
uint32 flags;
SAnimatedCharacterParams::inertia Data Member
C++
float inertia;
SAnimatedCharacterParams::inertiaAccel Data Member
C++
float inertiaAccel;
SAnimatedCharacterParams::pAnimationBlending Data Member
C++
IAnimationBlending * pAnimationBlending;
SAnimatedCharacterParams::timeImpulseRecover Data Member
C++
float timeImpulseRecover;
SAnimatedCharacterParams::ModifyFlags Method
C++
SAnimatedCharacterParams ModifyFlags(uint32 flagsOn, uint32 flagsOff) const;
SAnimatedCharacterParams::Reset Method
C++
void Reset();
SAnimatedCharacterParams::SAnimatedCharacterParams Constructor
C++
SAnimatedCharacterParams();
SAnimatedCharacterParams::SetInertia Method
C++
void SetInertia(float i, float ia);