IAnimationBlending

C++
struct IAnimationBlending {
};
File

IAnimatedCharacter.h

IAnimationBlending::~IAnimationBlending Destructor
C++
virtual ~IAnimationBlending();
IAnimationBlending::GetMemoryStatistics Method
C++
virtual void GetMemoryStatistics(ICrySizer * s) = 0;
IAnimationBlending::Update Method
C++
virtual SAnimationBlendingParams * Update(IEntity * pIEntity, Vec3 DesiredBodyDirection, Vec3 DesiredMoveDirection, f32 fDesiredMovingSpeed) = 0;