SActionInput

C++
File

IActionMapManager.h

SActionInput::activationMode Data Member
C++
int activationMode;
SActionInput::analogCompareOp Data Member
C++
SActionInput::bAnalogConditionFulfilled Data Member
C++
bool bAnalogConditionFulfilled;
SActionInput::bHoldTriggerFired Data Member
C++
bool bHoldTriggerFired;
SActionInput::currentState Data Member
C++
EInputState currentState;
SActionInput::defaultInput Data Member
C++
TActionInputString defaultInput;
SActionInput::fAnalogCompareVal Data Member
C++
float fAnalogCompareVal;
SActionInput::fCurrentHoldValue Data Member
C++
float fCurrentHoldValue;
Description

A normalized amount for the current hold before triggering at the hold delay. Is 1 when hold is hit, & it does not reset when repeating

SActionInput::fHoldRepeatDelay Data Member
C++
float fHoldRepeatDelay;
SActionInput::fHoldTriggerDelay Data Member
C++
float fHoldTriggerDelay;
SActionInput::fHoldTriggerDelayRepeatOverride Data Member
C++
float fHoldTriggerDelayRepeatOverride;
SActionInput::fLastRepeatTime Data Member
C++
float fLastRepeatTime;
SActionInput::fPressedTime Data Member
C++
float fPressedTime;
SActionInput::fPressTriggerDelay Data Member
C++
float fPressTriggerDelay;
SActionInput::fPressTriggerDelayRepeatOverride Data Member
C++
float fPressTriggerDelayRepeatOverride;
SActionInput::fReleaseTriggerThreshold Data Member
C++
float fReleaseTriggerThreshold;
SActionInput::input Data Member
C++
TActionInputString input;
SActionInput::inputBlockData Data Member
C++
SActionInputBlockData inputBlockData;
SActionInput::inputCRC Data Member
C++
uint32 inputCRC;
SActionInput::inputDevice Data Member
C++
EActionInputDevice inputDevice;
SActionInput::iPressDelayPriority Data Member
C++
int iPressDelayPriority;
Description

If priority is higher than the current

SActionInput::GetMemoryUsage Method
C++
void GetMemoryUsage(ICrySizer * pSizer) const;
SActionInput::SActionInput Constructor
C++
SActionInput();