SActionInputBlockData

Input blocking data

C++
struct SActionInputBlockData {
  EActionInputBlockType blockType;
  TActionInputBlockers inputs;
  float fBlockDuration;
  int activationMode;
  uint8 deviceIndex;
  bool bAllDeviceIndices;
};
File

IActionMapManager.h

SActionInputBlockData::activationMode Data Member
C++
int activationMode;
SActionInputBlockData::bAllDeviceIndices Data Member
C++
bool bAllDeviceIndices;
Description

True to block all device indices of deviceID type, otherwise uses deviceIndex

SActionInputBlockData::blockType Data Member
C++
SActionInputBlockData::deviceIndex Data Member
C++
uint8 deviceIndex;
Description

Device index - controller 1/2 etc

SActionInputBlockData::fBlockDuration Data Member
C++
float fBlockDuration;
SActionInputBlockData::inputs Data Member
C++
TActionInputBlockers inputs;
SActionInputBlockData::SActionInputBlockData Constructor
C++
SActionInputBlockData();