Input blocking data
struct SActionInputBlockData { EActionInputBlockType blockType; TActionInputBlockers inputs; float fBlockDuration; int activationMode; uint8 deviceIndex; bool bAllDeviceIndices; };
IActionMapManager.h
int activationMode;
bool bAllDeviceIndices;
True to block all device indices of deviceID type, otherwise uses deviceIndex
EActionInputBlockType blockType;
uint8 deviceIndex;
Device index - controller 1/2 etc
float fBlockDuration;
TActionInputBlockers inputs;
SActionInputBlockData();